COMM202/Origins of digital culture
From Driscollwiki
Goals
- Draw out significance of the clubs
- Contrasts between them?
- Role of institutions?
- Connections to earlier cultures
- Detailed discussion of Turner
- Assume some students haven't read
- Investigating the key technological artifact "networked personal computer"
Random thoughts
Digital culture
- What do we mean by culture?
- What do we mean by digital?
What is a computer?
- Emblematic object
- What do they look like?
- Critical pieces
- Example of (+ 1 2)
- Abstraction
- Memory
- Loop
- Conditional
- Human computer
- What if you put a person in a box? Passed notes to them through a slot?
- This is what the experience of early mainframe programming would be like
- Mainframe computer
- Mil applications
- "General purpose computer", programmable
- Calculator
- Desk, pocket, programmable
- Minicomputer
- Microcomputer
- Portable computer (laptop, palmtop, mobile)
Access to machines
- Who? Where? When? Why?
- Show me the Money
Contrasting the personal computer with previous media forms
- Storage/playback
- Hi-fi home stereo
- VHS
- P2P transmission
- Telegraph
- Broadcast
- Radio, TV, cable
Intersecting discourses, cultures
- Hobbyists
- Academics
Social networks
- Clubs
- Contra isolation, lone hacker
- Fanzines, magazines, newsletters, books, journals
- Conferences, conventions, trade shows
Making social networks material
- Whole Earth Catalog becomes WELL
Imagining the networked personal computer
- Bush, Memex
- Engelbart, SRI
- Alan Kay, Xerox PARC
- Susan Kare, Andy Hertzfeld
- WardTom Jennings, Fidonet; USENET
- Ted Nelson, Xanadu (1965); Tim Berners-Lee, WWW (1991)
- Richard Stallman, GNU (1985); Linus Torvalds, Linux (1991)

