Herding cats online

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Williams, D. & Xiong, L. (2009) Herding cats online: Real studies of virtual communities. In Hargittai, E. (Ed.) Research Confidential, pp. 122-140. Ann Arbor: University of Michigan Press.

Challenges of studying "the anonymous online gamer" (122)

  • Working with companies involves NDA (Non-disclosure agreements)
    • "A legal document that limits what you can say to people who are not associated with the project or company" (123)

Contents

Groundwork, planning

Data collection

  • Sometimes we can work from existing datasets
  • More often than not, we must collect it ourselves (123)

Working w IRB

Explaining unusual research (124)

  • Minimize risks
  • Informed consent

Be thorough

  • Know all the risks ahead of time
  • Know the likelihood of children being present

How to get this information? (125)

  • Interviewing
  • Participant observation

Corporate relations

  • Positive: "unobtrusive behavioral data" (Webb et al. 1966)
    • Especially possible when you have access to companies' internal data (125)

Axioms

  • Understand the company's perspective (125)
    • e.g. Microsoft lawyers were not loving the constructs in an effects-oriented study (126)
  • Networking matters (127)
    • Face-to-face, person connection of mutual interest
    • For the game researcher: GDC
"[Motivating factors for the company?] Build and demonstrate advanced, rigorous, and accessible tools that both help them understand who quits the game and why, and help us test our hypotheses" (129).

Political reality check

  • Patience, persistence (129)
  • "Stick to the science and studiously avoid the personal" (130)

Execution

Choosing and motivating respondents

  • Challenge to choosing a "truly random" sample (131)
    • In WoW, they developed categories of players and ensured that they had equal representation of all categories (131)

Experimental design

  • Lab
    • Positive: very controlled
    • Negative: Hawthorne effect, they perform unnaturally in a lab environ

Recruiting

  • Money isn't the only motivator
    • 10k respondents to a survey with promise of a special item (133)
  • Shotgun blast requests on fora may be understood as spam (134-5)
  • Researchers may find they alienate less subjects by approaching people within the bounds of the site
    • e.g. Contacting players from in-game (135)

Retaining

  • Contact with leaders enabled effective snowball sampling
    • And a trusted contact in the field (136)
  • Planning ahead for "volatility", attrition, possibility of high dropout rates (136)

Debriefing, feedback

  • Post-test survey
  • E-mail availability

Note on surveys

  • Interpretive challenge
  • Pre- and post- surveys may not be sufficient
  • Helpful to have periodic contact (weekly/monthly) (137)
  • Technical errors likely: file formats, bugs
    • Always run a pilot (137)
  • Effective survey design depends on knowledge of social context
    • Always a participant-observation step (138)
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