Platform studies
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Montfort, N. and Bogost, I. (2009). Platform studies. Cambridge:MIT Press.
Contents |
Afterword on Platform Studes (145)
Five levels on which analyses of digital media might focus.
- Note that all are embedded in a culture, context, history
Reception/operation
Studies that focus on player, viewer, reader:
- Reception aesthetics
- Reader-response theory
- Studies based on psychoanalytic approaches
- Media effects studies
- Empirical studies of interaction, play
Examples:
- Turkle, Sherry.
- Iser, Wolfgang: reader-response theory
- Loftus, Geoffrey R. and Loftus, Elizabeth, F.'s study of game player behavior
Interface
Human-Computer Interaction (HCI)
- Comparative studies of user interface by humanities scholars, literary critics
- Visual studies, film theory, art history
Examples:
- Bolter, Jay David and Grusin, Richard: "remediation"
Form/function
The "core" of the program
- Rules of the game
- Nature of the simulation
- Abilities of computer-controlled opponents
- The design rather than the implementation
Primary subject of:
- Cybertext studies
- Games studies
- Ludology, Narratology approaches
Code
How the form and function of a program is actually written in code:
- Code studies, critical code
- Software studies
- Code aesthetics
- Includes consideration for
- Comments
- Variable names
- Binaries
- By-products
- Documentation
- Records of the coding process
- Might also consider
- Conditions, context
- Tools, coding apparatus
Recent code-focused events:
- Ars Electronica
- Society for Literature, Science, and the Arts (SLSA)
Platform
Abstraction layer beneath code
- In some cases, instantiated as hardware
Embedded in a context
- Culture
- History
- Society
- Economy
- Material
A computational platform...
- Is shaped by values and forces
- Expresses views about the world (148)
Expanded notions of platform
Platform may be hardware (as in the Atari VCS)
- But may also be standardized software
- e.g. BASIC on the 1970s, 80s, home PC
- e.g. Sun Java and its relationship to Processing
- e.g. web browser?
- e.g. comparison of Apple II and C64
- similar microcomputer platforms
- foundations for v. different cultures (education, spreadsheet / demoscene, gaming)
"Studies focused on the code of particular [...] programs are important to pursue, but studies that consider the programming language as a platform for computation will also be important." (148)
Determining degree of specificity
- Simplicity of Atari VCS enabled close study of each component in the case
- Similar approach to more complex system may be prohibitive,
- Or perhaps there are other considerations, e.g. operating system implementation

