Romero, John. Masters among us. 6 October 2010
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Romero, Masters among us, 6 October 2010
Contents |
Nasir Gebelli
Sirius software
- Gorgon
- Space eggs
- Phantoms five
- Defender port
- 9 games in one year
- Model for id
Early home computer programmer
- Apple II
- Using mini assembler
- No source for 13 yrs
- No existing documentation
- Only "master disks"
Platform affected his designs
- Short dev cycle, small games
- Arcade style
- Wrote FFI, Secret of Mana, at Square in Japan
Bill Budge
"First rock star", 1982
- In an EA ad, "we see farther"
- Raster blaster
- Pinball construction set
- Emphasis on graphics
- 3-d
- Physics sim
Still in the industry
- Was working at sony
- Now working at google
Mark Turmell
Started on Apple II in 1981
- Fast Eddie, Sirius
- Later: NBA Jam, Wrestlemania
Referring exising games
- Modifying, changing familiar concept
- Playfulness
Larry Miller
Also worked at Sirius
- Epoch, Minotaur, Hadron, Spider Fighter
Another strange process
- Dictating code to a secretary
- Pioneer in fast 3D graphics
Where are they now?
- http://www.atariage.com/forums/topic/95821-looking-for-larry-miller/
- http://translate.google.com/translate?hl=en&sl=ja&u=http://www4.airnet.ne.jp/mor/olion/history.html&ei=zSGtTOOUF4KosQOz7KXBDA&sa=X&oi=translate&ct=result&resnum=4&ved=0CCIQ7gEwAw&prev=/search%3Fq%3Dsirius%2B%2522larry%2Bmiller%2522%2Bepoch%26num%3D10%26hl%3Den%26client%3Dfirefox-a%26hs%3D3yf%26rls%3Dorg.mozilla:en-US:official%26prmd%3Divo
James Nitchaelo
- Bug Attack, Cavalier Computer
- Simultaneous music, sound, graphics
Bill Williams
Broderbund Software
- Alleycats, first mini games
Gunpei Yokoi
Influence on Shiguro Miyamoto
- Created d-pad
- Gaming watch, game boy
- Talking about the "feel" of the game
- Hoped everyone could play games
Gary Gygax, Dave Arneson
Dungeons & Dragons
- Missing archives from wargames to Chainmail to D&D?
Sid Sackson
Boardgame designer
- Acquire
- Family didn't know what to do with his stuff so they auctioned it off
- Including prototypes of unfinished games
- Museum of play in rochester has been collecting some of the materials
Dan Bunten
Wanted to make multiplayer games
- Speakeasy Software
- Wheeler Dealers
- Game came on a cassette with adapter for 4 paddles
- Shipping custom controllers
"Genre-fication"
Contrasting today's genre constraints to 70s arcade culture
Thinking about FPS origins: wolf3d, doom, clones, quake
- Modding
- Releasing software on BBSes
Quake as turning point
- End of semi-3d / modem
- Start of full-3d / internet
- Enabled modding with QuakeC
Genres becoming fixed
- FPS, RTS, __ Tycoon, etc.
- Not entirely different from Farmville, FB games
For people who want to "live off of games"
- Constraints by publishers, distributors
APIs
Enabling + constraining
New graphics primitives?
- Ecstatica
- voxels
- Twinsen's
Sid Meier
- Creates "black box" of logic
- Rest of team accesses via API
Noah Falstein
- Cinestar
- Used to work at Milton Bradley
Don Daglow
- Started on Intellivision
- Was teaching k12
Bob Bates
- Infocom
- Legend entertainment
- Unreal 2, Shinara
Robert, Norman Sirotek
- Started Sir Tech
- Wizardry
- Jagged Alliance
Romero Archives
- IGDA foundation, non profit
- http://twitter.com/romeroarchives
- http://planetromero.com/romeroarchives/wordpress/

