Romero, John. Masters among us. 6 October 2010

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Romero, Masters among us, 6 October 2010

Contents

Nasir Gebelli

Sirius software

  • Gorgon
  • Space eggs
  • Phantoms five
  • Defender port
  • 9 games in one year
  • Model for id

Early home computer programmer

  • Apple II
  • Using mini assembler
    • No source for 13 yrs
    • No existing documentation
    • Only "master disks"

Platform affected his designs

  • Short dev cycle, small games
  • Arcade style
  • Wrote FFI, Secret of Mana, at Square in Japan

Bill Budge

"First rock star", 1982

  • In an EA ad, "we see farther"
  • Raster blaster
  • Pinball construction set
  • Emphasis on graphics
    • 3-d
    • Physics sim

Still in the industry

  • Was working at sony
  • Now working at google

Mark Turmell

Started on Apple II in 1981

  • Fast Eddie, Sirius
  • Later: NBA Jam, Wrestlemania

Referring exising games

  • Modifying, changing familiar concept
  • Playfulness

Larry Miller

Also worked at Sirius

  • Epoch, Minotaur, Hadron, Spider Fighter

Another strange process

  • Dictating code to a secretary
  • Pioneer in fast 3D graphics

Where are they now?

James Nitchaelo

  • Bug Attack, Cavalier Computer
  • Simultaneous music, sound, graphics

Bill Williams

Broderbund Software

  • Alleycats, first mini games

Gunpei Yokoi

Influence on Shiguro Miyamoto

  • Created d-pad
  • Gaming watch, game boy
  • Talking about the "feel" of the game
  • Hoped everyone could play games

Gary Gygax, Dave Arneson

Dungeons & Dragons

  • Missing archives from wargames to Chainmail to D&D?

Sid Sackson

Boardgame designer

  • Acquire
  • Family didn't know what to do with his stuff so they auctioned it off
  • Including prototypes of unfinished games
  • Museum of play in rochester has been collecting some of the materials

Dan Bunten

Wanted to make multiplayer games

  • Speakeasy Software
  • Wheeler Dealers
  • Game came on a cassette with adapter for 4 paddles
  • Shipping custom controllers

"Genre-fication"

Contrasting today's genre constraints to 70s arcade culture

Thinking about FPS origins: wolf3d, doom, clones, quake

  • Modding
  • Releasing software on BBSes

Quake as turning point

  • End of semi-3d / modem
  • Start of full-3d / internet
  • Enabled modding with QuakeC

Genres becoming fixed

  • FPS, RTS, __ Tycoon, etc.
  • Not entirely different from Farmville, FB games

For people who want to "live off of games"

  • Constraints by publishers, distributors

APIs

Enabling + constraining

New graphics primitives?

Sid Meier

  • Creates "black box" of logic
  • Rest of team accesses via API

Noah Falstein

  • Cinestar
  • Used to work at Milton Bradley

Don Daglow

  • Started on Intellivision
  • Was teaching k12

Bob Bates

  • Infocom
  • Legend entertainment
    • Unreal 2, Shinara

Robert, Norman Sirotek

  • Started Sir Tech
  • Wizardry
  • Jagged Alliance

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